FEU Institute of Technology

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Wilson L. Yu, II

Associate

FEU Institute of Technology

1 Follower

Skills

Graphic Design

Master (100%)

Publication Design

Expert (90%)

3D Modelling & Animation (Autodesk Maya)

Expert (90%)

UI/UX Design

Advanced (80%)

Project Management

Master (100%)

Educational Qualification

Masteral · Jun 2018 - Present

Master of Arts in Multimedia Arts

Mapua University - Manila

Masteral · Oct 2012 - Dec 2016

Master of Arts in Cultural Heritage Studies

University of Santo Tomas - Manila

Tertiary · Jun 2005 - Mar 2009

Bachelor of Fine Arts

Advertising Arts · Far Eastern University - Manila

Work Experience

Full-time · Jun 2017 - Present (8 years)

Multimedia Arts Coordinator at FEU Institute of Technology

Multimedia Arts Department

Part-time · Sep 2015 - Aug 2017 (1 year and 11 months)

Instructor at FEU Institute of Technology

ITE Department

Freelance · May 2013 - Present (12 years and 1 month)

Multimedia Designer at Various Clients

Not Applicable

Full-time · May 2013 - Apr 2015 (1 year and 11 months)

Instructor at FEU Institute of Technology

ITE Department

Full-time · Sep 2010 - Apr 2013 (2 years and 7 months)

Creative Artist at DemoPower Philippines, Inc.

Creatives Department

Honors and Awards

Cum Laude

Issued by Far Eastern University on April 15, 2009

Licenses and Certifications

Adobe Certified Professional in Visual Design

Issued by Adobe on June 28, 2024

Adobe Certified Professional in Visual Design Using Adobe Photoshop

Issued by Adobe on June 28, 2024

Adobe Certified Professional in Graphic Design & Illustration Using Adobe Illustrator

Issued by Adobe on March 05, 2024

PMI Project Management Ready

Issued by Project Management Institute on August 15, 2023

Print & Digital Media Publication using Adobe InDesign 2021

Issued by Adobe on September 03, 2022

Seminars and Trainings

Attendee

ISO 9001:2015 Retooling

Awarded by FEU Tech Quality Assurance Office on October 03, 2024

View Credential

Attendee

Mastering 5S: Enhancing Workplace Efficiency and Organization

Awarded by FEU Tech Quality Assurance Office on September 23, 2024

View Credential

Attendee

UX+ Conference 2024

Awarded by UX Plus, Inc. on August 18, 2024

Attendee

Data Privacy Act Awareness Seminar

Awarded by FEU Tech Human Resources Office on August 07, 2024

View Credential

Attendee

National Symposium on Innovations in Teaching and Learning on Industry 4.0 & Smart Nation

Awarded by Commission on Higher Education on May 09, 2024

Organizations and Memberships

FEU Tech Tribe of EMC and Multimedia Arts Students

Adviser · August 26, 2024 - Present

Multimedia Arts Association of the Philippines - National

National Communications Director · January 03, 2022 - Present

Research Publications

Conference Paper · DOI: 10.1109/HNICEM60674.2023.10589217

LPAS: A Live-Action Animation Hybrid Short Film and a Website Promoting Filipino Poetry

2023 IEEE 15th International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment, and Management, HNICEM 2023, 2023

Ortega J.H.J.C. Manansala L.J.T. Ramos R.G. Vinluan W.D.M. Abigail L. Alix Wilson L. Yu, II Libed A.J.O.

View Paper

Throughout the centuries, Philippine poetry, in its modern form, has made its way online with the rise of digital technology. However, an online article suggests that most Filipino poems are left on library shelves unappreciated. This lack of demand causes limited amounts of publishing. Thus, bookstores and publishing companies would not invest in these writers' works. With this, the researchers investigated whether there is a lack of appreciation and promotion of Filipino poetry in today's generation and whether a hybrid short film is an effective multimedia outlet to promote the said field. All of the results yielded positive in that the participants showed interest in Filipino poetry after the film and had positive remarks about its technical aspects. Initially, the pre-test assessment showed that the respondents' interest in Filipino poetry gained a weighted mean of 3.67 out of 5 overall. In the post-assessment, however, gauging whether the short film helped pick their interest, there was a notable increase of 0.96 in the weighted mean, making it an average of 4.63. This project shows that the short film impacted the viewers regarding attaining the proponents' goals.

Conference Paper · DOI: 10.1109/HNICEM60674.2023.10589180

Super Juan: Hybrid 2D Animation Documentary with Digital Campaign About Filipino Street Food Culture

2023 IEEE 15th International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment, and Management, HNICEM 2023, 2023

Ortega J.H.J.C. Andres E.J.M.S. Tancuan A.A. Batang P.J.A. Ace C. Lagman Abigail L. Alix Wilson L. Yu, II

View Paper

The Philippines has unique and rich culture; thus, it is also part of its identity. A preliminary test the researchers conducted revealed that the consumers do not consider street food as part of the culture. The Hybrid 2D Animation Documentary tackles the role of street food and street food vendors in the cultural aspect. The evaluation process used in the study is a comparative analysis of the set of pre-assessment and post-assessment evaluations from 30 respondents. The result showed that there had been an increase in value in recognition and acknowledgment of street food after consuming the material. The researchers recommended that street food vendors start acknowledging their cultural role, that multimedia art students create more content featuring the cultural role of street foods, that the teachers introduce the representation of street foods, and that future researchers explore the sanitation issues of street foods.

Conference Paper · DOI: 10.1109/HNICEM60674.2023.10589063

Eyes Wide Shut: An Animated Interactive Video and Podcast Regarding the Sleep Quality of Young Adults

2023 IEEE 15th International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment, and Management, HNICEM 2023, 2023

Wilson L. Yu, II Cordero M.L.B. Rivera J.K.D. Tesaluna Z.A. Angeles L.G.P. Besa M.S. Ace C. Lagman

View Paper

Sleep is critical, particularly for young adults aged 18 to 25. Young adults should get at least 7 to 8 hours of sleep per night. Most young adults struggle to get enough sleep due to a variety of factors such as anxiety, depression, and excessive use of technology. As a result of continuing the same sleepless night routine in their daily lives, young adults become sleep deprived. The most common side effects of sleep deprivation are health issues such as heart disease, obesity, kidney failure, high blood pressure, and many more. Since this issue is very timely and relevant nowadays, the researchers develop a major project, an 2D Animated Interactive Video, and a minor project, a Podcast that can help young adults to be relaxed in order to get a better sleep. The 2D animated interactive video will present two environments from which users can choose. It will be uploaded to a Wix site, and each option will be unlisted so that users can interact with the animated video. The podcast, on the other hand, will be storytelling that is related to the story of the major project. It will consist of four episodes excluding the pilot episode. This project will also be uploaded to YouTube for easy and free access.

Conference Paper · DOI: 10.1109/HNICEM57413.2022.10109398

Isolation: An Interactive Animated Trilogy Short Film about Mental Health Awareness during the COVID-19 Pandemic

2022 IEEE 14th International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment, and Management, HNICEM 2022, 2022

Ortega J.H.J.C. Fucanan J.M.E. Visaya M.E.G. Abigail L. Alix Besa M.S. Fabregas Kayla Justine G. Wilson L. Yu, II

View Paper

Mental health is more than the presence or absence of a mental illness. COVID-19 has led to self and social isolation, disconnection from family and friends. More people than ever are experiencing feelings of helplessness, isolation, grief, anxiety, and depression. In such cases, the team took advantage of the opportunity to raise mental health awareness by developing a trilogy of interactive short films with a website that would support the project's purpose. The film has three characters with different stories, namely Marion; a college student who is struggling to adjust to his new average experience from his online class and Kayla; a nurse who is also a mother of three children, who must participate in treating the patients with COVID at the hospital, and Marie; an OFW who works from Saudi Arabia wants to go home to visit her family. The study also intends to explore the impact of coping strategies and perceived social support on one's ability to handle social isolation stress. Each of the characters' stories will represent the different outlook on possible mental health symptoms that everyone has experienced during the pandemic. The stories presented in the film will be based on real-life circumstances and experiences of people who have lived through the pandemic. The story aims to give hope to its viewers on what lies ahead of the pandemic. Upon testing the produced output, the study results show that most people only have a general idea when it comes to the topic of mental health issues. The study also yielded that the project has spread and increased awareness about the topic under study. Although the project could attain its specific goals and adjectives, the best and only conclusion is to seek professional help from credible and trusted experts in their respective health fields.

Conference Paper · DOI: 10.1109/HNICEM57413.2022.10109531

Apollo: Dissecting the Human Body Through the Use of Interactive Animation

2022 IEEE 14th International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment, and Management, HNICEM 2022, 2022

Wilson L. Yu, II Nadela P.C.C. Nicolas J.I.T. Calumba A.-J.B. Royo T.H.T. Abigail L. Alix Besa M.S. Ortega J.H.J.C.

View Paper

Apollo is an interactive animation that aims to provide both Junior High School teachers and students, additional materials for teaching and learning. It consists of three modules that present anatomical topics covered in the current K to 12 Curriculum Guide for Science (2016); Digestive, Respiratory, and Endocrine Systems of the Human Body. The modules contain interactive 3D animation videos that feature narrated lessons to guide student's learning and pop questions to further student's understanding. Several software programs used to produce Apollo includes Autodesk Maya, Adobe After Effects, Adobe Premiere, and Adobe Photoshop. In addition, the website which Apollo can be accessed through was developed using HTML and Adobe Dreamweaver.

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